Two players, Dark and Light. Every chip is dark on one side and light on the other. The board starts with two of each in the middle, and Dark goes first.
Your move
Put a chip on an empty square so that one or more of your opponent’s chips are trapped in a straight line between your new chip and another of yours. The line can go across, up and down, or diagonally. Every trapped chip flips to your colour, in every direction at once.
You can only go where you trap at least one chip. The faint dots show those squares (if the room has them on). Hover over a dot, or tap it on a phone, to see which chips would flip.
No move? You pass
If you can’t trap anything anywhere, your turn is skipped and your opponent goes again. That happens by itself.
The end
The game ends when neither player can move, usually when the board is full. Whoever has more chips wins.
Tips
- Corners are gold: a chip in a corner can never be flipped back.
- Careful next to an empty corner: it often hands that corner to your opponent.
- More chips isn’t always better early on. Having more places to move usually is.
Rooms
- Two people play; anyone else in the room watches and can react. Take or swap seats in the lobby.
- With a time limit, a random move is played for you when your time runs out.
- If your opponent leaves and doesn’t come back for 45 seconds, you can claim the win.